//==============================================================================
// fire lance projectile dead replacement_anim.txt
//==============================================================================

//==============================================================================
define smoke
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	}
}

//==============================================================================
define bigsmoke
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a fire ball smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a fire ball smoke
			}
		}
	}
}

//==============================================================================
define Fire
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
	}
}

//==============================================================================
define FireSpear
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Spear
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Spear
			}
		}
	}
}

//==============================================================================
define SmallDebris
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a Volcano Debris small
      }
   }
}

//==============================================================================
define explosion
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define impact
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Impact
      }
   }
}

//==============================================================================
define FireTrail
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Fire Ball Trail
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
	{
		TargetLogic none/HumanSoldier/AbstractVillager/Hero/AbstractSiegeWeapon/LogicalTypeMythUnitNotTitan/AbstractTradeUnit/AbstractCart
		set hotspot
		{
			version
			{
				Visual Projectile C Fire Lance
				tag SpecificSoundSet 0.01 false FireLanceShennongBlast checkVisible
				connect ATTACHPOINT bigsmoke hotspot
				connect ATTACHPOINT FireSpear hotspot
				connect ATTACHPOINT FireTrail hotspot
				connect ATTACHPOINT explosion hotspot
				connect ATTACHPOINT impact hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect ATTACHPOINT smoke hotspot
			}
		}
	}
}
